Triple Eye Games
An indie studio making games that ask: "What if the future is just like today?"

Latest Devlogs

Oct
15
A Retrospective: One Last Job's 🐞 Best Bugs 🐛

A Retrospective: One Last Job's 🐞 Best Bugs 🐛

This one shows the game in all its glory, plus reveals a few of the bugs we encountered along the way!
6 min read
Sep
05
Celebrating Triple Eye's 1st Anniversary!

Celebrating Triple Eye's 1st Anniversary!

This one looks at the team making One Last Job (through the lens of One Last Job).
4 min read
Aug
08
Triple Eye's Adventures in 🐇 One-derland 🕳️

Triple Eye's Adventures in 🐇 One-derland 🕳️

We're through the looking glass, exploring more facets of One Last Job.
4 min read
Jul
11
Welcome to your first day 🤝 ...on One Last Job 👥

Welcome to your first day 🤝 ...on One Last Job 👥

This one introduces the (prototype) game systems and interfaces you'll find when you play One Last Job, our cyberpunk-fixer team management game!
5 min read
Jun
06
Null State News: ⚔️ Combat, 💬 Convos, ➡️ Events & 💼 Jobs

Null State News: ⚔️ Combat, 💬 Convos, ➡️ Events & 💼 Jobs

This one talks about what's changed in Null State since the start of the year: combat improvements, new conversations, big and small jobs, and... gifs! We've got gifs!
4 min read
May
09
Finishing Another Round 🥃 / Starting One Last Job 📋

Finishing Another Round 🥃 / Starting One Last Job 📋

This one talks about what we did to wrap up Another Round while making sure One Last Job gets started with all design questions answered and a full stack of in-game ideas ready to go!
4 min read
Apr
11
How to recover from a big, avoidable mistake... 😨

How to recover from a big, avoidable mistake... 😨

This one talks about recovering from big, avoidable mistakes. Also, more on Another Round dev progress and some background info on how we planned our next game (One Last Job)!
6 min read
Mar
07
How we made (most of) a game 🏋️ ...in under a month!

How we made (most of) a game 🏋️ ...in under a month!

This one talks about our newest game, Another Round, and takes you through a retrospective from the team, sharing how it felt to pick up and (almost) finish a project in just 6 weeks!
5 min read
Feb
08
How we use datapacks 📦 to put players first

How we use datapacks 📦 to put players first

This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
6 min read
Jan
09
Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!

Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!

This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
6 min read