Lucas (and the TEG Team!)

Lucas (and the TEG Team!)

May
09
Finishing Another Round πŸ₯ƒ / Starting One Last Job πŸ“‹

Finishing Another Round πŸ₯ƒ / Starting One Last Job πŸ“‹

This one talks about what we did to wrap up Another Round while making sure One Last Job gets started with all design questions answered and a full stack of in-game ideas ready to go!
4 min read
Apr
11
How to recover from a big, avoidable mistake... 😨

How to recover from a big, avoidable mistake... 😨

This one talks about recovering from big, avoidable mistakes. Also, more on Another Round dev progress and some background info on how we planned our next game (One Last Job)!
6 min read
Mar
07
How we made (most of) a game πŸ‹οΈ ...in under a month!

How we made (most of) a game πŸ‹οΈ ...in under a month!

This one talks about our newest game, Another Round, and takes you through a retrospective from the team, sharing how it felt to pick up and (almost) finish a project in just 6 weeks!
5 min read
Feb
08
How we use datapacks πŸ“¦ to put players first

How we use datapacks πŸ“¦ to put players first

This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
6 min read
Jan
09
Our Simple Plan for 2024: πŸ›₯️ Ship, ⛴️ Ship, 🚒 Ship!

Our Simple Plan for 2024: πŸ›₯️ Ship, ⛴️ Ship, 🚒 Ship!

This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
6 min read
Dec
07
A Closer Look πŸ”¬ at Null State (Triple Eye Prototype #2)

A Closer Look πŸ”¬ at Null State (Triple Eye Prototype #2)

This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
6 min read
Nov
09
Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)

Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)

This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
4 min read
Oct
09
Project Gumshoe's πŸ•΅πŸΏ Gritty Reboot

Project Gumshoe's πŸ•΅πŸΏ Gritty Reboot

This one shares how we rebooted a prototype before it was even released (codenamed "Gumshoe"), plus reveals a little info on another game prototype (codenamed "The Perfect Home").
5 min read
Sep
04
...vs How It's Going. πŸ™Œ (Triple Eye's 2023 so far)

...vs How It's Going. πŸ™Œ (Triple Eye's 2023 so far)

This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
5 min read
Aug
21
How it started… πŸ’₯ (Triple Eye's origin story)

How it started… πŸ’₯ (Triple Eye's origin story)

This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").
5 min read