How to recover from a big, avoidable mistake... π¨
This one talks about recovering from big, avoidable mistakes. Also, more on Another Round dev progress and some background info on how we planned our next game (One Last Job)!
How we made (most of) a game ποΈ ...in under a month!
This one talks about our newest game, Another Round, and takes you through a retrospective from the team, sharing how it felt to pick up and (almost) finish a project in just 6 weeks!
How we use datapacks π¦ to put players first
This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
Our Simple Plan for 2024: π₯οΈ Ship, β΄οΈ Ship, π’ Ship!
This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
A Closer Look π¬ at Null State (Triple Eye Prototype #2)
This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
Null Sweat Prototype π (How Triple Eye Tells Stories)
This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
Project Gumshoe's π΅πΏ Gritty Reboot
This one shares how we rebooted a prototype before it was even released (codenamed "Gumshoe"), plus reveals a little info on another game prototype (codenamed "The Perfect Home").
...vs How It's Going. π (Triple Eye's 2023 so far)
This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
How it startedβ¦ π₯ (Triple Eye's origin story)
This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").