Latest Devlogs

Mar
07
How we made (most of) a game πŸ‹οΈ ...in under a month!

How we made (most of) a game πŸ‹οΈ ...in under a month!

This one talks about our newest game, Another Round, and takes you through a retrospective from the team, sharing how it felt to pick up and (almost) finish a project in just 6 weeks!
5 min read
Feb
08
How we use datapacks πŸ“¦ to put players first

How we use datapacks πŸ“¦ to put players first

This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
6 min read
Jan
09
Our Simple Plan for 2024: πŸ›₯️ Ship, ⛴️ Ship, 🚒 Ship!

Our Simple Plan for 2024: πŸ›₯️ Ship, ⛴️ Ship, 🚒 Ship!

This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
6 min read
Dec
07
A Closer Look πŸ”¬ at Null State (Triple Eye Prototype #2)

A Closer Look πŸ”¬ at Null State (Triple Eye Prototype #2)

This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
6 min read
Nov
09
Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)

Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)

This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
4 min read
Oct
09
Project Gumshoe's πŸ•΅πŸΏ Gritty Reboot

Project Gumshoe's πŸ•΅πŸΏ Gritty Reboot

This one shares how we rebooted a prototype before it was even released (codenamed "Gumshoe"), plus reveals a little info on another game prototype (codenamed "The Perfect Home").
5 min read
Sep
04
...vs How It's Going. πŸ™Œ (Triple Eye's 2023 so far)

...vs How It's Going. πŸ™Œ (Triple Eye's 2023 so far)

This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
5 min read
Aug
21
How it started… πŸ’₯ (Triple Eye's origin story)

How it started… πŸ’₯ (Triple Eye's origin story)

This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").
5 min read