How we made (most of) a game ποΈ ...in under a month!
This one talks about our newest game, Another Round, and takes you through a retrospective from the team, sharing how it felt to pick up and (almost) finish a project in just 6 weeks!
How we use datapacks π¦ to put players first
This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
Our Simple Plan for 2024: π₯οΈ Ship, β΄οΈ Ship, π’ Ship!
This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
A Closer Look π¬ at Null State (Triple Eye Prototype #2)
This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
Null Sweat Prototype π (How Triple Eye Tells Stories)
This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
Project Gumshoe's π΅πΏ Gritty Reboot
This one shares how we rebooted a prototype before it was even released (codenamed "Gumshoe"), plus reveals a little info on another game prototype (codenamed "The Perfect Home").
...vs How It's Going. π (Triple Eye's 2023 so far)
This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
How it startedβ¦ π₯ (Triple Eye's origin story)
This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").