Gumshoe

Mar
07
How we made (most of) a game 🏋️ ...in under a month!

How we made (most of) a game 🏋️ ...in under a month!

This one talks about our newest game, Another Round, and takes you through a retrospective from the team, sharing how it felt to pick up and (almost) finish a project in just 6 weeks!
5 min read
Feb
08
How we use datapacks 📦 to put players first

How we use datapacks 📦 to put players first

This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
6 min read
Jan
09
Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!

Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!

This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
6 min read
Oct
09
Project Gumshoe's 🕵🏿 Gritty Reboot

Project Gumshoe's 🕵🏿 Gritty Reboot

This one shares how we rebooted a prototype before it was even released (codenamed "Gumshoe"), plus reveals a little info on another game prototype (codenamed "The Perfect Home").
5 min read
Aug
21
How it started… 💥 (Triple Eye's origin story)

How it started… 💥 (Triple Eye's origin story)

This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").
5 min read