Null State π, Another Round π, and One Last Job π¦Ί Steam pages are live!
Also, you want some pre-release demo keys? Read on!
Null State's demo πΏ is almost here!
And you'll be the first to play it (in time for the holidays?? π)
Celebrating Triple Eye's 1st Anniversary!
This one looks at the team making One Last Job (through the lens of One Last Job).
Null State News: βοΈ Combat, π¬ Convos, β‘οΈ Events & πΌ Jobs
This one talks about what's changed in Null State since the start of the year: combat improvements, new conversations, big and small jobs, and... gifs! We've got gifs!
How we use datapacks π¦ to put players first
This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
Our Simple Plan for 2024: π₯οΈ Ship, β΄οΈ Ship, π’ Ship!
This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
A Closer Look π¬ at Null State (Triple Eye Prototype #2)
This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
Null Sweat Prototype π (How Triple Eye Tells Stories)
This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
...vs How It's Going. π (Triple Eye's 2023 so far)
This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
How it startedβ¦ π₯ (Triple Eye's origin story)
This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").