Null State

Sep
05
Celebrating Triple Eye's 1st Anniversary!

Celebrating Triple Eye's 1st Anniversary!

This one looks at the team making One Last Job (through the lens of One Last Job).
4 min read
Jun
06
Null State News: ⚔️ Combat, 💬 Convos, ➡️ Events & 💼 Jobs

Null State News: ⚔️ Combat, 💬 Convos, ➡️ Events & 💼 Jobs

This one talks about what's changed in Null State since the start of the year: combat improvements, new conversations, big and small jobs, and... gifs! We've got gifs!
4 min read
Feb
08
How we use datapacks 📦 to put players first

How we use datapacks 📦 to put players first

This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
6 min read
Jan
09
Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!

Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!

This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
6 min read
Dec
07
A Closer Look 🔬 at Null State (Triple Eye Prototype #2)

A Closer Look 🔬 at Null State (Triple Eye Prototype #2)

This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
6 min read
Nov
09
Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)

Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)

This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
4 min read
Sep
04
...vs How It's Going. 🙌 (Triple Eye's 2023 so far)

...vs How It's Going. 🙌 (Triple Eye's 2023 so far)

This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
5 min read
Aug
21
How it started… 💥 (Triple Eye's origin story)

How it started… 💥 (Triple Eye's origin story)

This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").
5 min read