Null State's demo 💿 is almost here!
And you'll be the first to play it (in time for the holidays?? 🎁)
Celebrating Triple Eye's 1st Anniversary!
This one looks at the team making One Last Job (through the lens of One Last Job).
Null State News: ⚔️ Combat, 💬 Convos, ➡️ Events & 💼 Jobs
This one talks about what's changed in Null State since the start of the year: combat improvements, new conversations, big and small jobs, and... gifs! We've got gifs!
How we use datapacks 📦 to put players first
This one talks about how we've structured our games to help player-designers tell their stories using our games as a platform. Also, some monthly updates on Gumshoe & Null State!
Our Simple Plan for 2024: 🛥️ Ship, ⛴️ Ship, 🚢 Ship!
This one shows you how two of our games - Gumshoe Prototype & Null State - have progressed through the end of 2023. It also talks a little about our plan to ship 4 games in 2024!
A Closer Look 🔬 at Null State (Triple Eye Prototype #2)
This one shows you how you'll play Null State (our near-future, near-dystopian cyberfolk RPG). It covers character creation, initial conversations, and a full playthrough of a job.
Null Sweat Prototype 🎭 (How Triple Eye Tells Stories)
This one digs in on how a quest/narrative designer develops a character, story, and mission in our cyberfolk, near-dystopian dungeon crawler (codenamed "Null Sweat").
...vs How It's Going. 🙌 (Triple Eye's 2023 so far)
This one is an update on our activities through the first half of 2023, including hiring & prototype work on two games (codenamed "Null Sweat" & "One Last Job").
How it started… 💥 (Triple Eye's origin story)
This one kicked it all off, explaining why I started prototyping games, who I brought on board to help, and our initial prototypes (codenamed "Appleseed", "Null Sweat", and "Gumshoe").